| previously
featured engines |
Crystal Space http://crystal.sf.net |
| we
last looked at the cs engine around a year ago. since this time there
have been some very appealing developments, so much so we're looking into
basing a couple of future projects in this engine. one thing that really
held us back last time from moving over to cs was the lack of support
for multiplayer, and now that it is in there [albeit purely socket based],
along with support for OSX it is a much more appealing option. the cs
devel and user base is very rigorous and is only becoming stronger as
the project's breadth of application and platform widens. from our perspective
crystal space is probably the most flexible open sourced engine available.
it accepts a varierty of publishing outcomes, artist toolkits and rendering
applications. here's some examples: |
| Cube
Engine http://wouter.fov120.com/cube/ |
| this
is an interesting project. like Garage Games' 'Torque engine' [Tribes] and
the 'Serious Engine', Cube offers in-game editing of the level. this means
no compile time, and anyone that uses the level editor friendly engines
knows that the wait is half the pain. also similar to the Torque and Serious
engine, it has support for large terrains. cube however, is free and seems
to have a lively community of users. it seems to be well suited to larger
level editing projects as it offers Load on Demand, dynamically culling
any poly's not visible to the client camera. runs on ppc/linux/win32. full
source now available. 11/02 |