| the ibot: | ||||
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Mimetype_deathjam's IBOT is an adaptation of the Phineas and HPBots used to simulate combat / tactical situations using the Quake III+ engines. IBOT's can hear, see and track each other throughout the environment. They can use a small array of highly simulated weapons. Each bot employs a class called Botcam, providing for a highly flexible 'spectator mode' in the first, third and 'box seat' perspectives. |
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