|
|
SELFWARE. politics of identity | 2003 |
| SELFWARE.
politics of identity refers to current cultural
phenomena in music, mass media, fashion and computer
games - to the networks and channels used by the
contemporary subject and in which it is embroiled. A
subsection of the show, SELFWARE.games: unreal collaborations
presents projects that subject various mechanisms and
structural laws of computer games to analysis through
deconstruction and/or recontexualisation.
|
cremaster | 2003 |
| The
guggenheim is screening Matthew Barney's Cremaster 3
- the last of his series of five films that take game-inspired
art (film) to a new level. For those who can't make
it to the show, a descriptive review of the film and
installation can be found here:
|
loaded | 2003 |
| exhibition
held in syracusa, sicily featuring an international
selection of game art [site in italian]
|
trigger: game art | 2002 |
| an
australian exhibition featuring an international collection
of interactive and screen based artworks influenced
by computer games
|
EIGHTTIMESEIGHT | 2002 |
| EIGHTTIMESEIGHT
presented work by eight artists who employ the minimalist
purity of old game technologies.
|
game over city | 2002 |
|
|
SHIFT-CTRL | 2000 |
| SHIFT-CTRL
was an examination of games, gaming, and related new
technologies as interpreted by a diverse group of artists.
it looked critically yet playfully at how games altered
social systems and creative practice as they exploded
from a niche market dominated by a youth demographic
to occupy cultural center stage.
|
mutation.fem | 2000 |
| an
underworld game patch router to female monsters, frag
queens, and bobs whose first name is betty.
|