SELFWARE. politics of identity | 2003
 

SELFWARE. politics of identity refers to current cultural phenomena in music, mass media, fashion and computer games - to the networks and channels used by the contemporary subject and in which it is embroiled. A subsection of the show, SELFWARE.games: unreal collaborations presents projects that subject various mechanisms and structural laws of computer games to analysis through deconstruction and/or recontexualisation.
http://www.selfware.at/
http://www.selfware.at/03/03games/index_e.html

 


cremaster | 2003
 

The guggenheim is screening Matthew Barney's Cremaster 3 - the last of his series of five films that take game-inspired art (film) to a new level. For those who can't make it to the show, a descriptive review of the film and installation can be found here:
http://www.gamegirladvance.com/archives/2003/05/23/matthew_barney_versus_donkey_kong.html
http://www.guggenheim.org/exhibitions/barney/

 


loaded | 2003
 

exhibition held in syracusa, sicily featuring an international selection of game art [site in italian]
curated by valentina tanni
http://www.montevergini.it/

 


trigger: game art | 2002

an australian exhibition featuring an international collection of interactive and screen based artworks influenced by computer games
curated by rebecca cannon
http://www.gammaspace.com.au/trigger/

 


EIGHTTIMESEIGHT |
2002

EIGHTTIMESEIGHT presented work by eight artists who employ the minimalist purity of old game technologies.
http://www.artfutura.org/02/expo_8x8_e.html

 


game over city | 2002


a french exhibition which brought together six artists who employ video games to address architectural concerns and question urban life. curated by laurence dreyfus.
http://www.shift.jp.org/069/gameovercity/

 


SHIFT-CTRL | 2000

SHIFT-CTRL was an examination of games, gaming, and related new technologies as interpreted by a diverse group of artists. it looked critically yet playfully at how games altered social systems and creative practice as they exploded from a niche market dominated by a youth demographic to occupy cultural center stage.
curated by antoinette lafarge and robert nideffer.
http://beallcenter.uci.edu/shift/homens.html

 


mutation.fem | 2000

an underworld game patch router to female monsters, frag queens, and bobs whose first name is betty.
curated by anne marie schleiner
http://www.opensorcery.net/mutation/