tech: NeL
Posted on Thursday, June 02 @ 15:28:26 CEST by rebecca |
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NeL. Used to make the game Ryzom. This is the engine to choose if you are working on a massive multiplayer project. It is designed as a total solution for this genre of game. The art pipeline is a bit frustrating (you have to install Unix Tools on Windows to manage and manipulate a massive asset database) but it is very powerful and has a wonderful server architecture.chrs J
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