Welcome to selectparks
 
   

hello
Home
Mail Form
Submissions
Opportunities
Artist Ts


archive
art mods
machinima
sonichima
art games
location based games
political games
open source games
mobile games
browser games
sex games
performance instruments
sculpture
digital imaging
exhibitions
DVDs

downloads
standalone games
emulators
mods HL Q3A UT03 UTO4
mobile Games J2ME
videos VCDPAL VCDNTSC
sonichima
bittorrents

tech
geek
tools
free engine database
tech books
tutorials and support

theory
books
conferences
labs
papers
blogs
notes
email lists
forums


fruit
la petite claudine
Artabase
window.org.nz
ed halter's blog
neural
avant gaming
ludology
grand text auto
terranova
zang
raw_input
linuxgames
ruccas
gmlb
tadar
jonah
particle stream
gameblogs
buzzcut
machinima.com
guardian gameblog
water cooler games
rumorengine
atari-noise
corante on games
carbon defense league
c-level
gamestudies
we-make-money-not-art curmudgeon gamer
software patents suck
acmi games lab
pixel sumo
phoronix
games are art
portable gallery
pink tentacle
furtherfield
cultural gutter
sex & games
videoludica
manifesto games
Alex Stockburger

syndication
RSS
ultramode
delicious RSS

archive: Nexuiz 2.0 Released
Posted on Thursday, June 15 @ 16:27:07 CEST by julian

Open Source Games


The open-source FPS Nexuiz has reached its 2.0 milestone. It sports a robust and greatly improved network layer, hardware shaders (GLSL), support for particle systems and other goodness.

Having played against bots for around half an hour I notice the feeling of gameplay is close to that of Quake (Nexuiz's architectural parent), while the graphics are more on par with Quake III; that's hardly a criticism given so many preferred the 'physicality' of Quake I over it's successors. It's clear the engine has alot to offer and anyone familar with producing assets for the Quake strain of FPS engines should have no problem creating content for this one.

My only criticism of the Nexuiz game experience itself is that the bots are far too cunning and it does take a bit too long to load (at least here on my Linux laptop).

Download the engine, art, full sources, binaries for Linux, Windows and OSX PPC here.


 
Related Links
· More about Open Source Games
· News by julian


Most read story about Open Source Games:
Viva 1984!!


Associated Topics

Open Source GamesTools



All logos and trademarks in this site are property of their respective owner. The comments are property of their posters, all posts themselves belong to their respective owners.

You can syndicate our news using the file backend.php or ultramode.txt
PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.
Page Generation: 0.04 Seconds