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p¬lot
hacking the plot in croatia-istria |
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as part of f0.am's tx00m project, I gave a 5 day workshop in groznjan, croatia-istria. the tx00m workshop was organised into two sections, game-space and play-space, both of which sought to engage and reinvent the site in different ways. play-space was built around a physical exchange with the site, using live action roleplay and groundplane renouncing 'derive' experiments. game-space however, was an interrogation of the physical composition of the site and sought to reinvent it within the technology of a video-game. initially the game-space workshop was going to be produced entirely in the Half-life engine, but due an overall enthusiasm for Linux, with a strong enough background amongst several of the particpants, we decided I should give the entire workshop in free software, at least up until the point of the Linux NVIDIA drivers and linux Quake3 ; ) |
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being
that there was only one modem on site the options of downloading required
libraries and tools were grim, so it was necessary to bring a huge amount
of data with me in order to ensure that as many things were covered as
possible. luckily the immanent pix
had a small universe of necessary bits and pieces and requisite
greps to ensure that we were covered if out on a limb. a bizarre amalgamn
of equipment was soon dumped onto our lap, weird cards and chipsets. all
this ate our sleep for the first couple of days, and also my face, which
apparently looked as broken and colourless as both the horrible Gericom
we were trying to get hardware accelleration on [
and a local Croatian giant ].
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many
hundreds of photographs were taken of the site and edited into useable
textures, which were placed onto the world mesh as best as was able in
the extermely short period of time available to us. |
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five
days and nights later and we were nearly ready to present to locals and
guests. however the rage of an electrical storm got the better of us.
the power shorted out often and we sat in the darkness for a few hours
while water drizzled around our LAN..
we finally got a compile of the map just as locals were finishing off the grappa. below are some stills of the finished compile. in order: the graveyard theatre courtyard 2 perimter abstractions, a flying boat. |
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to
play it yourself download plot.zip unzip it
into your QuakeIII baseq3 directory [where the other *.pak files are].
run QuakeIII and hit
the ' ~ ' key. this pulls down the console. |
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