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Julian Oliver concept / game design / coding Julian Oliver is an artist, composer and writer living in Melbourne, Australia. He has written extensively on both computer games and simulation, and has worked with many artists and writers on the topic. Last year Julian presented a paper at the PCAS/ACAS Popular Culture Assocation, for the Theorizing Computer Games Panels, in Tennessee, USA. His paper 'Polygon Destinies - The Production of Place in the Digital Role Playing Game'' is currently being adapted for a book. Julian is also co-editing an academic title on computer gaming for a humanities publisher, and is returning to Atlanta, Georgia in November this year to present new work. Julian is currently researching the representation of multiple time streams within a polygon-based construction of space. He is a researcher at the Interactive Information Institute, R.M.I.T. www.iii.rmit.edu.au |
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Stephen Honegger 3D modelling / game design Stephen Honegger is a Melbourne-based game architect and level designer with a background in fine art. Stephen's installation practice and video work centred on computer gaming long before arriving at level design itself. |
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