theory

Julian Oliver
Developers In Exile - Why Independent Games Developers Need An Island < new >
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Andrea Blundell
The significance of Character Generation and Customisation in MOGS | 2002
download.pdf 44k

Nick Wadhams
Online games increasingly a place for protest, social activism | 2002
link

Julian Oliver
THE SIMILAR EYE: Proxy Life and Public Space in the MMORPG | 2002
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POLYGON DESTINIES: The Production of Place in the Digital Role Playing Game | 2000
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Mary-Anne Breeze
QUAKE-ING IN MY BOOTS: Clan Community Construction in an Online Gamer Population | 2001
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Fuchs - Eckermann
FROM "FIRST PERSON SHOOTER" TO MULTI-USER KNOWLEDGE SPACES | 2001
download.pdf 204k

Richens - Trinder
DESIGN PARTICIPATION THROUGH THE INTERNET: A Case Study | 1999
download.pdf 3.5MB

Melster - Diaz - Groth
"SCORE" - The Virtual Museum. Development of a Distributed, Object-Oriented
System for 3D Real-Time Visualisation | 2000
download.pdf 312k