| Julian
Oliver
Developers
In Exile - Why Independent Games Developers Need An Island
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Andrea Blundell
The
significance of Character Generation and Customisation in MOGS | 2002
download.pdf
44k
Nick
Wadhams
Online
games increasingly a place for protest, social activism | 2002
link
Julian
Oliver
THE SIMILAR
EYE: Proxy Life and Public Space in the MMORPG | 2002
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POLYGON DESTINIES:
The Production of Place in the Digital Role Playing Game | 2000
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Mary-Anne
Breeze
QUAKE-ING
IN MY BOOTS: Clan Community Construction in an Online Gamer
Population | 2001
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Fuchs
- Eckermann
FROM "FIRST PERSON SHOOTER" TO MULTI-USER
KNOWLEDGE SPACES | 2001
download.pdf 204k
Richens - Trinder
DESIGN PARTICIPATION
THROUGH THE INTERNET: A Case Study | 1999
download.pdf 3.5MB
Melster
- Diaz - Groth
"SCORE" - The Virtual Museum. Development of a Distributed,
Object-Oriented
System for 3D Real-Time Visualisation | 2000
download.pdf 312k
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