# --- # $parser:ntclserver$ $class:n3dnode$ # --- new n3dnode disc1 sel disc1 new nmeshnode mesh sel mesh .setfilename "data/disc1.n3d" sel .. new nshadernode shader sel shader .setrenderpri 0 .setnumstages 1 .setcolorop 0 "mul tex prev" .setalphaop 0 "nop" .setconst 0 0.000000 0.000000 0.000000 0.000000 .begintunit 0 .setaddress "clamp" "clamp" .setminmagfilter "linear_mipmap_linear" "linear" .settexcoordsrc "spheremap" .setenabletransform false .txyz 0.000000 0.000000 0.000000 .rxyz 0.000000 0.000000 0.000000 .sxyz 1.000000 1.000000 1.000000 .endtunit .setdiffuse 1.000000 1.000000 1.000000 0.000000 .setemissive 0.000000 0.000000 0.000000 0.000000 .setambient 0.000000 0.000000 0.000000 0.000000 .setlightenable true .setalphaenable false .setzwriteenable true .setfogenable true .setalphablend "srcalpha" "invsrcalpha" .setzfunc "lessequal" .setcullmode "ccw" .setcolormaterial "material" .setalphatestenable false .setalpharef 0.000000 .setalphafunc "greater" .setmiplodbias 0 .setwireframe false .setnormalizenormals false sel .. new ntexarraynode texture sel texture .settexture 0 "data/tex.bmp" "none" sel .. sel .. new n3dnode dlight sel dlight new n3dnode light1 sel light1 .txyz -25.000000 5.000000 25.000000 new nlightnode light sel light .settype "point" .setcolor 0.200000 0.700000 1.000000 1.000000 .setattenuation 1.000000 0.000000 0.000000 .setspot 45.000000 0.000000 .setcastshadows true sel .. sel .. new n3dnode light2 sel light2 .txyz 25.000000 5.000000 25.000000 new nlightnode light sel light .settype "point" .setcolor 1.000000 0.500000 0.100000 1.000000 .setattenuation 1.000000 0.000000 0.000000 .setspot 45.000000 0.000000 .setcastshadows true sel .. sel .. new nlightnode amb sel amb .settype "ambient" .setcolor 0.200000 0.200000 0.200000 0.000000 .setattenuation 0.000000 1.000000 0.000000 .setspot 45.000000 0.000000 .setcastshadows true sel .. sel .. # --- # Eof