| previously
featured works |
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| cyber
cafe killers - eric cho http://meshfm.ucsd.edu/~echo/kill.htm |
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You
walk away from the game but the cross-hairs don’t
recede. The adrenalised thrill of gameplay filters through
into reality. cyber café killers places
game junkies in Lan-within-Lan heaven. A special experiment
constructing strong links between real and virtual violence,
designed to study the culture in which street/gang violence
spills over into internet cafés, and game violence
filters back into the street.
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| nullpointer's
QQQ - allowing the clones to strange roam http://q-q-q.net/ |
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| Unbeknownst
to online players, their gameplay may be hijacked for
the purposes of audiovisual art. In QQQ real time quake
games - played by an anonymous international collection
of gamers - are displayed to a gallery audience via
a local, hacked engine. The modified graphics subvert
the function of the gameplay, turning player’s
actions into afterimage trails and motion smears -
a virtual performance amidst chaotic, abstracted architectural
forms. The work highlights an element of existential
flexibility that is granted to us by the extension of
our corporal form into that of an avatar. Performance
artists are borne from game players who remain oblivious
to their existence in this capacity.
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| gamelab | hacking the p~lot in croatia-istria | |
Julian
Oliver gave a 5 day QuakeIII level editing workshop
to 10 participants of foam's
tx0om
workshop series. the workshop was set in a tiny castle
town in croatia-istria of around 80 inhabitants. participants
were taught how to model using the Quake III level editor
and then from visual, contextual and mythological material
gathered they contructed a playable abstraction of the
site that was projected back onto the town walls to
a rain-soaked audience of locals and guests. the gamelab
workshop was focused on making sure that particpants
could freely continue exploring the tools after the
workshop.. read
on..
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Velvet-Strike:
War Times and Reality Games |
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Velvet-Strike is a collection of spray paints to use as graffiti on the walls, ceiling, and floor of the popular network shooter terrorism game "Counter-Strike". Velvet-Strike was conceptualized during the beginning of Bush’s War on Terrorism. Others are invited to submit their own spray-paints relating to this theme. Anne Marie Schleiner is the brain child behind Velvet Strike. These are some of her thoughts on the project: "When I first heard about the attacks on September 11, just a fraction before I felt a wave of sadness, a nauseating thought passed through my mind. What terrible timing-with this president in office, perhaps even more so than previous ones, he could use this event as justification for dangerous actions on a global scale and at home. A few weeks later, I left for Spain to give a workshop on modifying computer games. When I arrived the next morning at the workshop I learned that the U.S. had declared war on Afghanistan. The workshop organizers had installed a new demo of "Return to Castle Wolfenstein", a remake of an old Nazi castle shooter game, on all the PC's. The sounds of the weapon-fire echoed off the concrete walls of the workshop warehouse space--what I once approached with playful macho geek irony was transformed into uncanny echoes of real life violence. At that moment, that room was the last place I wanted to be. Joan Leandre, (one of the other artists presenting at the workshop), and I discussed creating some kind of anti-war game modification."
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