· The Significance of Character Generation and Customization in MOGS (By Andrea Blundell. 2002.au)· Developers In Exile - Why Independent Games Developers Need An Island (Julian Oliver. 2003.au)· Online games increasingly a place for protest, social activism (by Nick Wadhams. 2002.us)· THE SIMILAR EYE: Proxy Life and Public Space in the MMORPG (Julian Oliver. 2002.au)· POLYGON DESTINIES: The Production of Place in the Digital Role Playing Game (Julian Oliver. 2000.au)· QUAKE-ING IN MY BOOTS: Clan Community Construction in an Online Gamer Population (Mary-Anne Breeze. 2001.au)· FROM "FIRST PERSON SHOOTER" TO MULTI-USER KNOWLEDGE SPACES (Fuchs - Eckermann. 2001.)· DESIGN PARTICIPATION THROUGH THE INTERNET: A Case Study (Richens - Trinder. 1999)· "SCORE" - The Virtual Museum. Development of a Distributed, Object-Oriented System for 3D Real-Time Visualisation (Melster - Diaz - Groth. 2000)· Papers by Matt Barton (Matt Barton 2005)