search
selectparks.net

hello
Contact Us
Opportunities
RSS this site
RSS our del.icio.us

archive
Art Mods
Art Mods (older list)
Machinima
Sonichima
Art Games
Political Games
Open Source Games
Mobile Games
Browser Games
Performance Instruments
Sculpture
Digital Imaging Exhibitions

downloads
Standalone Games
Emulators
Maps HL Q3A UT03
Mobile Games J2ME
Videos VCDPAL VCDNTSC
Sonichima

tech
Geek
Tools
Free Tools (older list)
Free Engine Database
Tech Books
Tutorials and Support

theory
Books
Conferences
Conferences (older list)
Labs
Papers
Papers (older list)
Blogs
Notes
Email Lists
Forums

support

The White Room
John Paul Bichard 2004






John Paul Bichard's recent artwork: The White Room, is a set of photographic prints resulting from an in-game photo shoot that documents a series of constructed disasters. These interiors were set up by the artist using the videogame Max Payne 2, a 'Film Noir' thriller that tells a tale of lost love, deception and betrayal. The shoot took place within the game's developer mode using the GOD and GETALLWEAPONS cheats and BenDMan'S 'bloody mod 1.2'. By transforming the game environment into a ready-made urban studio space, the objects and interiors were altered using the in-game weapons with the gore from dead enemies being used to 'paint' the sets before being unceremoniously blasted out of view and the scene captured. The events implied never happened in the game, they are not representations of 'real-life' crimes nor are they illustrations of fictional crime stories. These are silent witnesses, containers demanding context, they are waiting places.


Bichard’s work explores the relationship between environment, narrative and (game) play through a variety of media, including video games, installation and photography. The work plays with the boundary between the ‘protected real’ space such as the police evidence space and the ‘digital made real’, where the games space is (re)constructed in a ‘real’ environment. Through the use of online video games, their tropes and assets, these works subvert the player/viewers expectations and assumptions of the space they are engaging with. Photo works and multiples include collage narratives, artists books and multiples to further explore relationships between physical and fabricated space, narrative and notions of authenticity.
Visit the artist's site here.









Copyright © by selectparks.net- games by artists All Right Reserved.

Published on: 2025-11-02 (172 reads)

[ Go Back ]
Content ©


NewsRSS ForumRSS
PHP-Nuke Copyright © 2004 RSS from SDMLR
PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.
Page Generation: 0.59 Seconds