links

previously featured engines here
previously featured works here

game engines, resources and games development

i3D engines list
640something 3D engines listed by category. a little out of date [10% dead links] but still plenty of treats

valve erc
the best forums on editing every aspect of the Half-Life engine, updated every half-hour

serious sam
the best forums on editing every aspect of the Serious Engine, updated every half-hour

nevrax
home of the disproportionately excellent 3D engine, NEL

flipcode
indispensible resources, community hub and articles. also see the flipcode 3D engine list

cfxweb
indispensible resources, community hub and articles. intersects with the demo scene

gamedev.net
good resources, articles and book-lists

gmax
discreet's customisable level editor package. designed to be flexible enough to meet the needs of a variety of projects

fmod
possibly the most flexible and best performing audio module for game engines. free for non-commercial projects

sourceforge games
the spring from which all Opensource games flow

openal
home of the Open Audio Library

linuxgames
there you have it

blender
open source: blender is a particularly interesting environment for anyone moving into modelling but also into game design, as it is simultaneously a modeller level editor *and* an engine

machinima [ making movies using games ]

machinima.com
a reasonable introduction to the feild

dem format for quake
a good breakdown of the 'demo' format as used in the Quake Engine

curated selections
SELFWARE. politics of identity | 2003
http://www.selfware.at/
SELFWARE. politics of identity refers to current cultural phenomena in music, mass media, fashion and computer games - to the networks and channels used by the contemporary subject and in which it is embroiled. A subsection of the show, SELFWARE.games: unreal collaborations presents projects that subject various mechanisms and structural laws of computer games to analysis through deconstruction and/or recontexualisation.
http://www.selfware.at/03/03games/index_e.html

cremaster | 2003
http://www.guggenheim.org/exhibitions/barney/
The guggenheim is screening Matthew Barney's Cremaster 3 - the last of his series of five films that take game-inspired art (film) to a new level. For those who can't make it to the show, a descriptive review of the film and installation can be found here:
http://www.gamegirladvance.com/archives/2003/05/23/matthew_barney_versus_donkey_kong.html

loaded | 2003
http://www.montevergini.it/
exhibition held in syracusa, sicily featuring an international selection of game art [site in italian]
curated by valentina tanni

trigger: game art | 2002
http://www.gammaspace.com.au/trigger/
an australian exhibition featuring an international collection of interactive and screen based artworks influenced by computer games
curated by rebecca cannon

EIGHTTIMESEIGHT | 2002
http://www.artfutura.org/02/expo_8x8_e.html
EIGHTTIMESEIGHT presented work by eight artists who employ the minimalist purity of old game technologies.

game over city | 2002
http://www.shift.jp.org/069/gameovercity/
a french exhibition which brought together six artists who employ video games to address architectural concerns and question urban life. curated by laurence dreyfus.

SHIFT-CTRL | 2000
http://beallcenter.uci.edu/shift/homens.html
SHIFT-CTRL was an examination of games, gaming, and related new technologies as interpreted by a diverse group of artists. it looked critically yet playfully at how games altered social systems and creative practice as they exploded from a niche market dominated by a youth demographic to occupy cultural center stage.
curated by antoinette lafarge and robert nideffer.

mutation.fem | 2000
http://www.opensorcery.net/mutation/
an underworld game patch router to female monsters, frag queens, and bobs whose first name is betty.
curated by anne marie schleiner

sp media
rhizome | 20/02/2025
net art news featured ACMI park