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links
previously
featured engines here
previously featured works here
game engines,
resources and games development
i3D
engines list
640something 3D engines listed by category. a little out of date [10%
dead links] but still plenty of treats
valve
erc
the best forums on editing every aspect of the Half-Life engine, updated every
half-hour
serious sam
the best forums on editing every aspect of the Serious Engine, updated
every half-hour
nevrax
home of the disproportionately excellent 3D engine, NEL
flipcode
indispensible resources, community hub and articles. also see the flipcode
3D engine list
cfxweb
indispensible resources, community hub and articles. intersects with the demo
scene
gamedev.net
good resources, articles and book-lists
gmax
discreet's customisable level editor package. designed to be flexible enough
to meet the needs of a variety of projects
fmod
possibly the most flexible and best performing audio module for game engines.
free for non-commercial projects
sourceforge
games
the spring from which all Opensource games flow
openal
home of the Open Audio Library
linuxgames
there you have it
blender
open source: blender is a particularly interesting
environment for anyone moving into modelling but also into game design,
as it is simultaneously a modeller level editor *and* an engine
machinima
[ making movies using games ]
machinima.com
a reasonable introduction to the feild
dem
format for quake
a good breakdown of the 'demo' format as used in the Quake Engine
curated
selections
SELFWARE.
politics of identity
| 2003
http://www.selfware.at/
SELFWARE. politics of identity refers to current cultural phenomena
in music, mass media, fashion and computer games - to the networks
and channels used by the contemporary subject and in which it is embroiled.
A subsection of the show, SELFWARE.games: unreal collaborations
presents projects that subject various mechanisms and structural laws
of computer games to analysis through deconstruction and/or recontexualisation.
http://www.selfware.at/03/03games/index_e.html
cremaster
| 2003
http://www.guggenheim.org/exhibitions/barney/
The guggenheim is screening Matthew Barney's Cremaster
3 - the last of his series of five films that take game-inspired art (film)
to a new level. For those who can't make it to the show, a descriptive
review of the film and installation can be found here:
http://www.gamegirladvance.com/archives/2003/05/23/matthew_barney_versus_donkey_kong.html
loaded
| 2003
http://www.montevergini.it/
exhibition held in syracusa, sicily featuring an
international selection of game art [site in italian]
curated by valentina tanni
trigger:
game art | 2002
http://www.gammaspace.com.au/trigger/
an australian exhibition featuring an international
collection of interactive and screen based artworks influenced by computer
games
curated by rebecca cannon
EIGHTTIMESEIGHT
| 2002
http://www.artfutura.org/02/expo_8x8_e.html
EIGHTTIMESEIGHT presented
work by eight artists who employ the minimalist purity of old game technologies.
game
over city | 2002
http://www.shift.jp.org/069/gameovercity/
a french exhibition which brought together six artists
who employ video games to address architectural concerns and question
urban life. curated by laurence dreyfus.
SHIFT-CTRL
| 2000
http://beallcenter.uci.edu/shift/homens.html
SHIFT-CTRL was an examination of games, gaming, and
related new technologies as interpreted by a diverse group of artists.
it looked critically yet playfully at how games altered social systems
and creative practice as they exploded from a niche market dominated by
a youth demographic to occupy cultural center stage.
curated by antoinette lafarge and robert nideffer.
mutation.fem
| 2000
http://www.opensorcery.net/mutation/
an underworld game patch router to female monsters,
frag queens, and bobs whose first name is betty.
curated by anne marie schleiner
sp
media
rhizome
| 20/02/2025
net art news featured ACMI park
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