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Developers In Exile - Why Independent Games Developers Need An Island
Julian Oliver. 2003.au



Page: 9/9

While DIE is not interested in 'competing' with the rich gameplay of such worlds, it is important that the project offers a tax-free citizenship. This defines a fundamental level of motivational difference between the great majority of game based persistent worlds and DIE.

The second component of the project involves a website, forums, project documentation and public download site.

The DIE core design team is currently comprised of individuals as diverse as an IP lawyer, a political scientist, Linux developers, artists, 2 game theorists and several programmers.







INFORMATION AND QUESTIONS

Further information on DIE can be found at the project page:

http://die.selectparks.net

ACKNOWLEDGMENTS

The author acknowledges the support of Katherine Neil in the writing of this paper.

REFERENCES AND NOTES

1. http://www.onlamp.com/pub/a/onlamp/2002/12/23/indiegames.html

2. BMX XXX was not allowed an R18+ rating as this rating does not exist for videogames in Australia. It was later allowed on Australian shelves once the content had been sufficiently modified: http://www.gamepower.com.au/?aid=1069

3. Here id Software is distinct from other game development giants, offering games like Quake III and Doom III for both the Linux and Apple operating systems.

4. http://selectparks.net/sp5.htm

5. http://www.t0.or.at/~fuchs-eckermann/expositur/expositur_fin.htm

6. http://selectparks.net/acmipark.htm

7. http://nevrax.org

8. http://wouter.fov120.com/cube/index.php4

9.http://crystalspace.org







Previous Page (8/9)


Published on: 2025-07-06 (376 reads)

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