Julian Oliver. 2003.au
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While DIE is not interested in 'competing' with the rich gameplay of such worlds, it is important that the project offers a tax-free citizenship. This defines a fundamental level of motivational difference between the great majority of game based persistent worlds and DIE.
The second component of the project involves a website, forums, project documentation and public download site.
The DIE core design team is currently comprised of individuals as diverse as an IP lawyer, a political scientist, Linux developers, artists, 2 game theorists and several programmers.
INFORMATION AND QUESTIONS
Further information on DIE can be found at the project page:
http://die.selectparks.net
ACKNOWLEDGMENTS
The author acknowledges the support of Katherine Neil in the writing of this paper.
REFERENCES AND NOTES
1.
http://www.onlamp.com/pub/a/onlamp/2002/12/23/indiegames.html
2.
BMX XXX was not allowed an R18+ rating as this rating does not exist for videogames in Australia. It was later allowed on Australian shelves once the content had been sufficiently modified: http://www.gamepower.com.au/?aid=1069
3.
Here id Software is distinct from other game
development giants, offering games like Quake III and Doom III for both the Linux and Apple operating systems.
4.
http://selectparks.net/sp5.htm
5.
http://www.t0.or.at/~fuchs-eckermann/expositur/expositur_fin.htm
6.
http://selectparks.net/acmipark.htm
7.
http://nevrax.org
8.
http://wouter.fov120.com/cube/index.php4
9.http://crystalspace.org