|  |
|
Exhibitions: Video Games With An Agenda
|
|
"Videogames grew up under the late capitalism, when marketing was already very developed. This may in part explain why many of the commercial videogames that are available today are quite conservative and do not aim to do much more than entertain us..."
@ The Curzon Soho, October 16-November 7 2004, (many games online).
Curated by Gonzalo Frasca and Ian Bogost.
|
|
Exhibitions: 'The White Room' - John Paul Bichard
|
|
camper writes " John Paul Bichard's recent artwork: The White Room, is a set of photographic prints resulting from an in-game photo shoot that documents a series of constructed disasters. These interiors were set up by the artist using the videogame Max Payne 2, a 'Film Noir' thriller that tells a tale of lost love, deception and betrayal.
The shoot took place within the game's developer mode using the GOD and GETALLWEAPONS cheats and BenDMan'S 'bloody mod 1.2'. By transforming the game environment into a ready-made urban studio space, the objects and interiors were altered using the in-game weapons with the gore from dead enemies being used to 'paint' the sets before being unceremoniously blasted out of view and the scene captured. "
|
Alt-Ctrl kicks off at the Beall Center (Uni of California Irvine) today and looks to be the most comprehensive show in the field yet. More than just an exhibition of the usual suspects, Alt-Ctrl represents divergent game development practices from hardware modding right through to machinima.
"Over 20 works will be shown, including modded games, hot-rodded game machines, net-based games, and installations.
A special screening of machinima films will also be included; these
films, made "on location" in various games, highlight the sheer
inventiveness with which game artists are expanding their field".
|
|
Exhibitions: The Other Me
|
|
Jason aka Bladerunner
Robbie Cooper's Alter Ego exhibition is on at the Proud Gallery in London from 8 to 28 October. The show brings people who use massive multiplayer games and chatworlds together with their avatars.
Thanks Chad.
|
|
Exhibitions: Workin' it at the Tokyo Game Show
|
|
The PSP's good looks reflect upon us, and knowing this, Sony had many of them at the TGS attached to young girls.
One of them however was attached to Tetsuya Mizuguchi, creator of Rez and one of the nicest guys at the TGS. He was there to introduce his new title in development, Lumines (Pronounced in Japanese like ‘Luminous’).
|
|
Exhibitions: The Tokyo Game Show
|
|
Well it's not often you can say you have a 'foreign correspondent'. If I've ever said so before, this time it's actually true.
Chad will be at the Tokyo Game Show in the coming days trawling for gossip on impending sequel to ICO, the PSP and other matters of deep importance.. In an increasingly homogenous mass-entertainment industry, the Japanese scene is a bastion of innovation; shining a reflexive light on game-design habits in the western world.
Chad's packed his TriForce and a camera - we'll keep you posted over the week.
|
|
Exhibitions: Looking Back - 'Game Show'
|
|

MASS MoCA 2001 USA
"The first major exhibition to explore how artists have adapted game structures and themes in their work."
The Game Show
|
Computers, Games and Art
October 17 - December 3, 2025
Curators: : Antoinette LaFarge & Robert Nideffer
http://beallcenter.uci.edu/shift/home.html
BEALL CENTER FOR ART & TECHNOLOGY USA
"SHIFT-CTRL is an examination of games, gaming, and related new technologies as interpreted by a diverse group of artists.
|
Posted by rebecca on Tuesday, September 21 @ 00:00:00 CEST
(Read More... | 13439 bytes more | Score: 0)
|
|
Festival of Independent and Alternative Games
October 5 - November 23, 2025
Conference: October 8 - 9, 2004
Beall Center for Art and Technology
University of California Irvine
ALT+CTRL fills a vital niche by providing a juried venue outside the mainstream game industry to showcase the latest independent games to both publishers and the general public. ALT+CTRL seeks to cultivate a vibrant independent game community, and bring both the game industry and the general public new and novel applications in game design, game genres, methodologies and approaches to game play.
http://proxy.arts.uci.edu/gamelab/events/alt_ctrl_04.html
|
|
Exhibitions: Into The Pixel
|
|
Into the Pixel was a celebration of video game art curated by interactive entertainment industry art veterans and experts from the art establishment. In celebration of the 10th anniversary of E3, Into the Pixel was an opportunity for published video game artists, Academy of Interactive Arts and Sciences Members, and E3 exhibitors to be reviewed and recognized by their industry and the art establishment.
http://www.e3artexpo.com/
|
|
Exhibitions: Fictional Worlds, Virtual Experiences: Storytelling and Computer Games
|
|
An exhibition which explored computer games and the narratives that propel them.
|
|
Exhibitions: Trigger: Game Art
|
|
An international selection of media artworks inspired by computer games.
|
|
Exhibitions: archive.org hosting game videos
|
|
Clearly the biggest archive of game videos in existence. This gigantic collection now hosts 314 Machinima files, movies of classic games preserved for posterity and treats like 'Speed Runs'; movies of players taking the fastest possible route through well known titles.
Get them here.
Besitos to La Petite Claudine for the link.
|
Posted by julian on Saturday, August 07 @ 19:35:03 CEST
(comments? | Score: 0)
|
|
|
Exhibitions: 1999 Cracking The Maze - Game Plug-ins and Patches as Hacker Art
|
|
http://switch.sjsu.edu/CrackingtheMaze/
An online exhibition about artistic game patches, curated by SJSU's CADRE Laboratory for New Media with Anne Marie Schleiner.
|
|
Exhibitions: Six answers to the question 'are games art?'
|
|
The excellent Lo-Fi Net Art Locator now includes a selection of art games, guest curated by RC from SP.
http://www.lo-fi.org.uk/
|
|
Exhibitions: Bang The Machine: Computer Gaming Art and Artifacts
|
|
January 17 - April 4, 2025
Yerba Buena arts gallery.
|
Posted by rebecca on Tuesday, July 06 @ 06:24:02 CEST
(Read More... | 2727 bytes more | Score: 0)
|
|
|  |
|
syndic8 us! Copy this url into your feedreader.
|
|