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selectparks :: View topic - scripting and the scenegraph
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scripting and the scenegraph

 
       selectparks Forum Index -> getting started with nebula
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julian
Site Admin



Joined: Jul 06, 2025
Posts: 10

Posted: Wed Aug 18, 2025 9:21 am    Post subject: scripting and the scenegraph

post any questions about part 2 of the tutorial here!
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lowstandart
Guest





Posted: Thu Aug 19, 2025 6:55 am    Post subject: converting objects

good tutorial, no errors here. Though the texturing on my disc didn't look grey like in yr screenshot, more orange-like. The wrapping looks different as well, but ok.

how do you convert objects into the .n3d format, do you use Blender or..?

or this in next tutorial maybe?

walter
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julian
Site Admin



Joined: Jul 06, 2025
Posts: 10

Posted: Thu Aug 19, 2025 8:20 am    Post subject: the next tute

hi walter,

no the next tute needs to focus on animation, shader editing and then onto keyboard input. after that however i am going to run a 'blender for games' tutorial series, at which point i'll go deep into using blender for Nebula and other engines. if you can wait, it'll be worth it .. there are a few tricks to using blender for Nebula - that said it is perfect for the job.

btw could you post a link to a screengrab of what you came out with?

julian
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julian
Site Admin



Joined: Jul 06, 2025
Posts: 10

Posted: Thu Aug 19, 2025 8:22 am    Post subject: the mapping problem

try editing the line

.settexcoordsrc "uv0"

to

.settexcoordsrc "spheremap"

that was my ommission

julian
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lowstandart
Guest





Posted: Fri Aug 20, 2025 12:46 am    Post subject: 'text mapping'

good one!

it all looks the same now, nice way to manage a scene btw...definetly not what i'm used to.

curious to see what happens when stuff gets a little more complex
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