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julian Site Admin
Joined: Jul 06, 2025 Posts: 10
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| Posted: Wed Aug 18, 2025 9:21 am Post subject: scripting and the scenegraph |
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| post any questions about part 2 of the tutorial here! |
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lowstandart Guest
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| Posted: Thu Aug 19, 2025 6:55 am Post subject: converting objects |
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good tutorial, no errors here. Though the texturing on my disc didn't look grey like in yr screenshot, more orange-like. The wrapping looks different as well, but ok.
how do you convert objects into the .n3d format, do you use Blender or..?
or this in next tutorial maybe?
walter |
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julian Site Admin
Joined: Jul 06, 2025 Posts: 10
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| Posted: Thu Aug 19, 2025 8:20 am Post subject: the next tute |
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hi walter,
no the next tute needs to focus on animation, shader editing and then onto keyboard input. after that however i am going to run a 'blender for games' tutorial series, at which point i'll go deep into using blender for Nebula and other engines. if you can wait, it'll be worth it .. there are a few tricks to using blender for Nebula - that said it is perfect for the job.
btw could you post a link to a screengrab of what you came out with?
julian |
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julian Site Admin
Joined: Jul 06, 2025 Posts: 10
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| Posted: Thu Aug 19, 2025 8:22 am Post subject: the mapping problem |
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try editing the line
.settexcoordsrc "uv0"
to
.settexcoordsrc "spheremap"
that was my ommission
julian |
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lowstandart Guest
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| Posted: Fri Aug 20, 2025 12:46 am Post subject: 'text mapping' |
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good one!
it all looks the same now, nice way to manage a scene btw...definetly not what i'm used to.
curious to see what happens when stuff gets a little more complex |
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