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| Most Popular - Top 25 | Show Top: [ 10 - 25 - 50 | 1% - 5% - 10% ]
| Game Culture Description: A collection of writing on computer games, research and news items that are of significance for the gaming community,
links and information on the computer game industry. Seems to have petered out in 2003. Added on: 04-Aug-2004 Hits: 75 Rate this Site Category: Critical Theory/Critical Theory
Game Studies - the international journal of computer game studies. Description: Peer Reviewed ezine of academic game related enquiry. quality. Added on: 04-Aug-2004 Hits: 55 Rate this Site Category: Critical Theory/Critical Theory
Rhizome 20 February 2025 Description: Net Art News featured ACMI park
Added on: 08-Jul-2004 Hits: 54 Rate this Site Category: Press/Press
Ludology - Videogame Theory Description: Gonzalo Frasca's very good blog on game theory. Since May 2001. Frasco's research work focuses on videogame rhetorics, advergaming, political and educational games. He also develops videogames to illustrate his theoretical research. Added on: 04-Aug-2004 Hits: 52 Rate this Site Category: Critical Theory/Critical Theory
Power Up - Ideology and Play Description: Two day symposium on computer games, ideology and play held at the University of West England, Bristol, UK.
A german review of Power Up with images: http://www.playability.de/etc.html
Added on: 04-Aug-2004 Hits: 49 Rate this Site Category: Critical Theory/Conferences
Fun & Games: An Introduction to Art-Based Game Modding Description: Siggraph 2003 Half Day Course. Included presentations by Rebecca Cannon
Independent Artist/Curator/Writer (Selectparks),
Derric Eady,
Sky Frostenson,
Robert Nideffer,
(University of California, Irvine),
Brody Condon
(Independent Artist),
Scott V. Swearingen
(The Ohio State University). Unfortunately not much online about it anywhere.
Added on: 04-Aug-2004 Hits: 42 Rate this Site Category: Critical Theory/Conferences
Level Up - International Digital Games Research Conference Description: Excellent, comprehensive conference with full documentation online. Added on: 04-Aug-2004 Hits: 39 Rate this Site Category: Critical Theory/Conferences
Cosign - Computational Semiotics Description: cross-disciplinary mixture of computer science and art since 2000 Added on: 04-Aug-2004 Hits: 36 Rate this Site Category: Critical Theory/Conferences
melbourneDAC - Digital Arts and Culture Description: The 2003 incarnation of this travelling conference included many interesting, in depth articles related to computer gaming which are all available online. Includes: Playing Research: Methodological approaches to game analysis by
Espen Aarseth; Arcade Classics Spawn Art? Current Trends in the Art Game Genre by
Tiffany Holmes; 'This Is Not a Game': Immersive Aesthetics and Collective Play by Jane McGonigal which discussed the Cloud Makers' infamous attempt to transform mixed-reality gaming skills into real life detective work.
Added on: 04-Aug-2004 Hits: 36 Rate this Site Category: Critical Theory/Conferences
Plaything Description: Plaything was a major international event focusing on current and future trends in the field of digital games, featuring key Australian and international game designers, theorists and artists. The symposium, exhibition and catalogue provide platforms for discussion, play and critical discourse, bringing together people that develop, analyse and play digital games.
Added on: 04-Aug-2004 Hits: 34 Rate this Site Category: Critical Theory/Conferences
State of Play: Reloaded Description: State of Play will be held this year at New York Law School, Tribeca, New York City from Oct 28-30, 2004.
"State of Play: highlights two themes: the role of intellectual property and governance in virtual worlds. Should we import copyright and trademark into virtual spaces? Can we exclude them? What should be the relationship between real and virtual world economies? Should legislatures protect virtual world property? What are the possibilities for using virtual spaces to practice the activities of real world democracy? Should virtual worlds be treated as separate jurisdictions with their own evolving norms and forms of dispute resolution? What is the potential for using virtual worlds to promote democracy and self-governance?" Added on: 07-Sep-2004 Hits: 34 Rate this Site Category: Critical Theory/Conferences
Other Players Description: Combining technical and interface issues to create compelling digital entertainment is in itself a daunting task. In the past years, however, it has become increasingly clear that game designers must also deal with issues formerly thought to belong to fields such as sociology, political science, and architecture.
While many early games - think only of Spacewar! - were multiplayer games, more complex game designs have exponentially increased the challenge of handling social dynamics and understanding the many issues arising when players interact on more ambitious scales.The Other Players conference addresses multiplayer issues - massive, large, and small. Added on: 14-Aug-2004 Hits: 33 Rate this Site Category: Critical Theory/Conferences
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